若无特殊说明,默认修改位于screens.rpy文件中

参考资料

  1. 自定义快捷键
  2. 是否处于快进状态

视频教程

自定义快捷键

打开renpy/common/00keymap.rpy你将看到如下代码

该部分代码不推荐修改,如想修改,请先拷贝一份留作备用

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# Copyright 2004-2024 Tom Rothamel <pytom@bishoujo.us>
#
# Permission is hereby granted, free of charge, to any person
# obtaining a copy of this software and associated documentation files
# (the "Software"), to deal in the Software without restriction,
# including without limitation the rights to use, copy, modify, merge,
# publish, distribute, sublicense, and/or sell copies of the Software,
# and to permit persons to whom the Software is furnished to do so,
# subject to the following conditions:
#
# The above copyright notice and this permission notice shall be
# included in all copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
# EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
# MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
# NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
# LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
# OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
# WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

init -1600 python:

class _keymap_list(_list):

def remove(self, a):
try:
_list.remove(self, a)
except ValueError:
if config.developer:
raise
pass


config.keymap = dict(

# Bindings present almost everywhere, unless explicitly
# disabled.
# 除非明确禁用,各处都能使用的绑定快捷键

# 回滚
rollback = [ 'anyrepeat_K_PAGEUP', 'anyrepeat_KP_PAGEUP', 'K_AC_BACK', 'mousedown_4' ],
# 截图
screenshot = [ 'alt_K_s', 'alt_shift_K_s', 'noshift_K_s' ],
# 切换自动模式
toggle_afm = [ ],
# 切换全屏/窗口
toggle_fullscreen = [ 'alt_K_RETURN', 'alt_K_KP_ENTER', 'K_F11', 'noshift_K_f' ],
# 显示游戏菜单界面,一般为存档界面
game_menu = [ 'K_ESCAPE', 'K_MENU', 'K_PAUSE', 'mouseup_3' ],
# 隐藏对话框、底部菜单等
hide_windows = [ 'mouseup_2', 'noshift_K_h' ],
# 打开编辑器
launch_editor = [ 'shift_K_e' ],
# 转储样式
dump_styles = [ ],
# 重新加载游戏
reload_game = [ 'alt_K_r', 'shift_K_r' ],
# 可视组件查验器
inspector = [ 'alt_noshift_K_i', 'shift_K_i' ],
# 可视组件查验器(详细)
full_inspector = [ 'alt_shift_K_i' ],
# 开发者菜单
developer = [ 'alt_K_d', 'shift_K_d', ],
# 退出游戏
quit = [ ],
# 图标化
iconify = [ ],
# 帮助界面
help = [ 'K_F1', 'meta_shift_/' ],
# 选择渲染
choose_renderer = ['alt_K_g', 'shift_K_g' ],
# 进度屏幕
progress_screen = [ 'alt_shift_K_p', 'meta_shift_K_p', 'K_F2' ],
# 气泡编辑器
bubble_editor = [ 'alt_K_b', 'shift_K_b' ],

# Accessibility.
# 数据读取

accessibility = [ 'shift_K_a' ],
self_voicing = [ 'alt_K_v', 'K_v' ],
clipboard_voicing = [ 'alt_shift_K_c', 'shift_K_c' ],
debug_voicing = [ 'alt_shift_K_v', 'meta_shift_K_v' ],
extra_voicing = [ '?' ],

# Say.
# say相关

rollforward = [ 'anyrepeat_K_PAGEDOWN', 'anyrepeat_KP_PAGEDOWN', 'mousedown_5', ],
dismiss = [ 'K_RETURN', 'K_SPACE', 'K_KP_ENTER', 'K_SELECT', 'mouseup_1' ],
dismiss_unfocused = [ ],

# Pause.
# 暂停

dismiss_hard_pause = [ ],

# Focus.
# 焦点相关

focus_left = [ 'anyrepeat_K_LEFT', 'anyrepeat_KP_LEFT' ],
focus_right = [ 'anyrepeat_K_RIGHT', 'anyrepeat_KP_RIGHT' ],
focus_up = [ 'anyrepeat_K_UP', 'anyrepeat_KP_UP' ],
focus_down = [ 'anyrepeat_K_DOWN', 'anyrepeat_KP_DOWN' ],

# Button.
# 按钮

button_ignore = [ 'mousedown_1' ],
button_select = [ 'K_RETURN', 'K_KP_ENTER', 'K_SELECT', 'mouseup_1', ],
button_alternate = [ 'mouseup_3' ],
button_alternate_ignore = [ 'mousedown_3' ],

# Input.
# 输入

input_backspace = [ 'anyrepeat_K_BACKSPACE' ],
input_enter = [ 'K_RETURN', 'K_KP_ENTER' ],
input_next_line = [ 'shift_K_RETURN', 'shift_K_KP_ENTER' ],
input_left = [ 'anyrepeat_K_LEFT', 'anyrepeat_KP_LEFT' ],
input_right = [ 'anyrepeat_K_RIGHT', 'anyrepeat_KP_RIGHT' ],
input_up = [ 'anyrepeat_K_UP', 'anyrepeat_KP_UP' ],
input_down = [ 'anyrepeat_K_DOWN', 'anyrepeat_KP_DOWN' ],
input_delete = [ 'anyrepeat_K_DELETE', 'anyrepeat_KP_DELETE' ],
input_home = [ 'K_HOME', 'KP_HOME', 'meta_K_LEFT' ],
input_end = [ 'K_END', 'KP_END', 'meta_K_RIGHT' ],
input_copy = [ 'ctrl_noshift_K_INSERT', 'ctrl_noshift_K_c', 'meta_noshift_K_c' ],
input_paste = [ 'shift_K_INSERT', 'ctrl_noshift_K_v', 'meta_noshift_K_v' ],
input_jump_word_left = [ 'osctrl_K_LEFT', 'osctrl_KP_LEFT' ],
input_jump_word_right = [ 'osctrl_K_RIGHT', 'osctrl_KP_RIGHT' ],
input_delete_word = [ 'osctrl_K_BACKSPACE' ],
input_delete_full = [ 'meta_K_BACKSPACE' ],

# Viewport.
# 视口

viewport_leftarrow = [ 'anyrepeat_K_LEFT', 'anyrepeat_KP_LEFT' ],
viewport_rightarrow = [ 'anyrepeat_K_RIGHT', 'anyrepeat_KP_RIGHT' ],
viewport_uparrow = [ 'anyrepeat_K_UP', 'anyrepeat_KP_UP' ],
viewport_downarrow = [ 'anyrepeat_K_DOWN', 'anyrepeat_KP_DOWN' ],
viewport_wheelup = [ 'mousedown_4' ],
viewport_wheeldown = [ 'mousedown_5' ],
viewport_drag_start = [ 'mousedown_1' ],
viewport_drag_end = [ 'mouseup_1' ],
viewport_pageup = [ 'anyrepeat_K_PAGEUP', 'anyrepeat_KP_PAGEUP'],
viewport_pagedown = [ 'anyrepeat_K_PAGEDOWN', 'anyrepeat_KP_PAGEDOWN' ],

# These keys control skipping.
# 这些按键控制跳过

skip = [ 'anymod_K_LCTRL', 'anymod_K_RCTRL' ],
stop_skipping = [ ],
toggle_skip = [ 'K_TAB' ],
fast_skip = [ '>', 'shift_K_PERIOD' ],

# Bar.
bar_activate = [ 'mousedown_1', 'K_RETURN', 'K_KP_ENTER', 'K_SELECT' ],
bar_deactivate = [ 'mouseup_1', 'K_RETURN', 'K_KP_ENTER', 'K_SELECT' ],
bar_left = [ 'anyrepeat_K_LEFT', 'anyrepeat_KP_LEFT' ],
bar_right = [ 'anyrepeat_K_RIGHT', 'anyrepeat_KP_RIGHT' ],
bar_up = [ 'anyrepeat_K_UP', 'anyrepeat_KP_UP' ],
bar_down = [ 'anyrepeat_K_DOWN', 'anyrepeat_KP_DOWN' ],

# Delete a save.
# 删除存档

save_delete = [ 'K_DELETE', 'KP_DELETE' ],

# Save/load screen pagination.
# 存档/读档页数切换

save_page_prev = ['mousedown_4'],
save_page_next = ['mousedown_5'],

# Draggable.
# 可拖拽组件

drag_activate = [ 'mousedown_1' ],
drag_deactivate = [ 'mouseup_1' ],

# Debug console.
# 调试控制台

console = [ 'shift_K_o', 'alt_shift_K_o' ],
console_exit = [ 'K_ESCAPE', 'K_MENU', 'K_PAUSE', 'mouseup_3' ],
console_older = [ 'anyrepeat_K_UP', 'anyrepeat_KP_UP' ],
console_newer = [ 'anyrepeat_K_DOWN', 'anyrepeat_KP_DOWN' ],

# Director
# 编导器
director = [ 'noshift_K_d' ],

# Ignored (kept for backwards compatibility).
# 忽略(保持后向兼容)

toggle_music = [ ],
viewport_up = [ ],
viewport_down = [ ],

# Profile commands.
# Profile命令

performance = [ 'K_F3' ],
image_load_log = [ 'K_F4' ],
profile_once = [ 'K_F8' ],
memory_profile = [ 'K_F7' ],
)


config.default_keymap = { k : _list(v) for k, v in config.keymap.items() }
config.keymap = { k : _keymap_list(v) for k, v in config.keymap.items() }

config.pad_bindings = {
"pad_leftshoulder_press" : [ "rollback", ],
"pad_lefttrigger_pos" : [ "rollback", ],
"pad_back_press" : [ "rollback", ],

"repeat_pad_leftshoulder_press" : [ "rollback", ],
"repeat_pad_lefttrigger_pos" : [ "rollback", ],
"repeat_pad_back_press" : [ "rollback", ],

"pad_guide_press" : [ "game_menu", ],
"pad_start_press" : [ "game_menu", ],

"pad_y_press" : [ "hide_windows", ],
"pad_x_press" : [ "button_alternate" ],

"pad_rightshoulder_press" : [ "rollforward", ],
"repeat_pad_rightshoulder_press" : [ "rollforward", ],

"pad_righttrigger_pos" : [ "dismiss", "button_select", "bar_activate", "bar_deactivate" ],
"pad_a_press" : [ "dismiss", "button_select", "bar_activate", "bar_deactivate"],
"pad_b_press" : [ "game_menu" ],

"pad_dpleft_press" : [ "focus_left", "bar_left", "viewport_leftarrow" ],
"pad_leftx_neg" : [ "focus_left", "bar_left", "viewport_leftarrow" ],
"pad_rightx_neg" : [ "focus_left", "bar_left", "viewport_leftarrow" ],

"pad_dpright_press" : [ "focus_right", "bar_right", "viewport_rightarrow" ],
"pad_leftx_pos" : [ "focus_right", "bar_right", "viewport_rightarrow" ],
"pad_rightx_pos" : [ "focus_right", "bar_right", "viewport_rightarrow" ],

"pad_dpup_press" : [ "focus_up", "bar_up", "viewport_uparrow" ],
"pad_lefty_neg" : [ "focus_up", "bar_up", "viewport_uparrow" ],
"pad_righty_neg" : [ "focus_up", "bar_up", "viewport_uparrow" ],

"pad_dpdown_press" : [ "focus_down", "bar_down", "viewport_downarrow" ],
"pad_lefty_pos" : [ "focus_down", "bar_down", "viewport_downarrow" ],
"pad_righty_pos" : [ "focus_down", "bar_down", "viewport_downarrow" ],

"repeat_pad_dpleft_press" : [ "focus_left", "bar_left", "viewport_leftarrow" ],
"repeat_pad_leftx_neg" : [ "focus_left", "bar_left", "viewport_leftarrow" ],
"repeat_pad_rightx_neg" : [ "focus_left", "bar_left", "viewport_leftarrow" ],

"repeat_pad_dpright_press" : [ "focus_right", "bar_right", "viewport_rightarrow" ],
"repeat_pad_leftx_pos" : [ "focus_right", "bar_right", "viewport_rightarrow" ],
"repeat_pad_rightx_pos" : [ "focus_right", "bar_right", "viewport_rightarrow" ],

"repeat_pad_dpup_press" : [ "focus_up", "bar_up", "viewport_uparrow" ],
"repeat_pad_lefty_neg" : [ "focus_up", "bar_up", "viewport_uparrow" ],
"repeat_pad_righty_neg" : [ "focus_up", "bar_up", "viewport_uparrow" ],

"repeat_pad_dpdown_press" : [ "focus_down", "bar_down", "viewport_downarrow" ],
"repeat_pad_lefty_pos" : [ "focus_down", "bar_down", "viewport_downarrow" ],
"repeat_pad_righty_pos" : [ "focus_down", "bar_down", "viewport_downarrow" ],
}

# Should we use the autoreload system?
config.autoreload = True

init -1600 python:

# Are the windows currently hidden?
_windows_hidden = False

def _keymap_toggle_afm():
if renpy.context()._menu:
return

renpy.run(Preference("auto-forward", "toggle"))

def _toggle_skipping():

if not renpy.config.allow_skipping:
return

if not renpy.store._skipping:
return

if not config.skipping:
config.skipping = "slow"
else:
config.skipping = None

if renpy.context()._menu:
renpy.jump("_noisy_return")
else:
renpy.restart_interaction()

toggle_skipping = _toggle_skipping

def _keymap_toggle_skipping():
if renpy.context()._menu:
return

_toggle_skipping()

config.help = None

config.help_screen = "help"

def _help(help=None):

if help is None:
help = config.help

if help is None:
if config.help_screen and renpy.has_screen(config.help_screen):
renpy.run(ShowMenu(config.help_screen))

return

if renpy.has_label(help):
renpy.call_in_new_context(help)
return

try:
import os

if help.startswith('http://') or help.startswith('https://'):
renpy.open_url(help)
return

file_path = os.path.join(config.basedir, help)
if not os.path.isfile(file_path):
return

renpy.open_url("file:///" + file_path)
except Exception:
pass

config.screenshot_pattern = os.environ.get("RENPY_SCREENSHOT_PATTERN", "screenshot%04d.png")

# Called to make a screenshot happen.
def _screenshot_core():
import os.path
import os

dest = config.renpy_base

if renpy.macapp:
dest = os.path.expanduser("~/Desktop")

pattern = renpy.store._screenshot_pattern or config.screenshot_pattern

# Try to pick a filename.
i = 1
while True:
fn = os.path.join(dest, pattern % i)
if not os.path.exists(fn):
break
i += 1

try:
dn = os.path.dirname(fn)
if not os.path.exists(dn):
os.makedirs(dn)
except Exception:
pass


try:
if not renpy.screenshot(fn):
renpy.notify(__("Failed to save screenshot as %s.") % fn)
return
except Exception:
import traceback
traceback.print_exc()
renpy.notify(__("Failed to save screenshot as %s.") % fn)
return

if config.screenshot_callback is not None:
config.screenshot_callback(fn)

config.pre_screenshot_actions = [ ]


def _screenshot():
renpy.run(config.pre_screenshot_actions)
renpy.invoke_in_main_thread(_screenshot_core)
renpy.restart_interaction()


def _screenshot_callback(fn):
renpy.notify(__("Saved screenshot as %s.") % fn)

config.screenshot_callback = _screenshot_callback


def _fast_skip():
if not config.fast_skipping and not config.developer:
return

Skip(fast=True, confirm=not config.developer)()

def _reload_game():
if not config.developer:
return

if not config.autoreload:
renpy.exports.reload_script()
return

if renpy.get_autoreload():
renpy.set_autoreload(False)
renpy.restart_interaction()
else:
renpy.set_autoreload(True)
renpy.exports.reload_script()

def _launch_editor():
if not config.developer:
return

filename, line = renpy.get_filename_line()
renpy.launch_editor([ filename ], line)

def _developer():

if not config.developer:
return

renpy.show_screen("_developer")
renpy.restart_interaction()

def _profile_once():

if not config.profile:
config.profile_time = 10.0
config.profile = True

renpy.display.interface.profile_once = True

def _memory_profile():
import os

if not renpy.experimental:
return

renpy.memory.diff_memory()

def _progress_screen():
if renpy.context_nesting_level():
return

if renpy.get_screen("_progress"):
renpy.hide_screen("_progress")
else:
renpy.show_screen("_progress")

renpy.restart_interaction()

screen _progress:
layer config.interface_layer

$ new = renpy.count_newly_seen_dialogue_blocks()
$ seen = renpy.count_seen_dialogue_blocks()
$ total = renpy.count_dialogue_blocks()

drag:
draggable True
focus_mask None
xpos 0
ypos 0

text "[new] [seen]/[total]":
size gui._scale(18)
color "#fff"
outlines [ (1, "#000", 0, 0) ]
alt ""

init -1100 python:

# The default keymap.
_default_keymap = renpy.Keymap(
rollback = renpy.rollback,
screenshot = _screenshot,
toggle_fullscreen = renpy.toggle_fullscreen,
toggle_afm = _keymap_toggle_afm,
toggle_skip = _keymap_toggle_skipping,
fast_skip = _fast_skip,
game_menu = _invoke_game_menu,
hide_windows = renpy.curried_call_in_new_context("_hide_windows"),
launch_editor = _launch_editor,
reload_game = _reload_game,
developer = _developer,
quit = renpy.quit_event,
iconify = renpy.iconify,
help = _help,
choose_renderer = renpy.curried_call_in_new_context("_choose_renderer"),
console = _console.enter,
profile_once = _profile_once,
memory_profile = _memory_profile,
self_voicing = Preference("self voicing", "toggle"),
clipboard_voicing = Preference("clipboard voicing", "toggle"),
debug_voicing = Preference("debug voicing", "toggle"),
extra_voicing = renpy.exports.speak_extra_alt,
progress_screen = _progress_screen,
director = director.Start(),
performance = ToggleScreen("_performance"),
accessibility = ToggleScreen("_accessibility"),
bubble_editor = bubble.ToggleShown(),
)

config.underlay = [ _default_keymap ]

config.pre_screenshot_actions = [ Hide("notify", immediately=True) ]


init 1100 python hide:

import os

if "RENPY_DEFAULT_KEYMAP" in os.environ:
renpy.config.keymap = renpy.config.default_keymap
config.underlay.insert(0, _default_keymap)


label _hide_windows:

if renpy.context()._menu:
return

if _windows_hidden:
return

if renpy.has_label("hide_windows"):
call hide_windows
if _return:
return

python:
_windows_hidden = True
voice_sustain()
ui.saybehavior(dismiss=['dismiss', 'hide_windows'])
ui.interact(suppress_overlay=True, suppress_window=True)
_windows_hidden = False

return


label _save_reload_game:
python hide:

renpy.music.stop()

if renpy.session.get("_reload_slot", None) and renpy.can_load(renpy.session["_reload_slot"]):
renpy.utter_restart()

if (renpy.game.log is None) or (renpy.game.log.current is None):
renpy.utter_restart()

renpy.session["_reload_slot"] = "_reload-1"

import time
renpy.session["_reload_time"] = time.time()

renpy.take_screenshot((config.thumbnail_width, config.thumbnail_height))

ui.add(Solid((0, 0, 0, 255)))
ui.text("Saving game...",
size=32, xalign=0.5, yalign=0.5, color="#fff", style="_text")

ui.pausebehavior(0)
ui.interact(suppress_overlay=True, suppress_underlay=True)

renpy.save("_reload-1", "reload save game")

ui.add(Solid((0, 0, 0, 255)))
ui.text("Reloading script...",
size=32, xalign=0.5, yalign=0.5, color="#fff", style="_text")

ui.pausebehavior(0)
ui.interact(suppress_overlay=True, suppress_underlay=True)

renpy.utter_restart()

label _load_reload_game:

if not renpy.session.get("_reload_slot", None):
return

if not renpy.can_load(renpy.session["_reload_slot"]):
$ del renpy.session["_reload_slot"]
return

python hide:

try:

ui.add(Solid((0, 0, 0, 255)))
ui.text("Reloading game...",
size=32, xalign=0.5, yalign=0.5, color="#fff", style="_text")

ui.pausebehavior(0)
ui.interact(suppress_underlay=True, suppress_overlay=True)

renpy.load(renpy.session["_reload_slot"])

except (renpy.game.RestartTopContext, renpy.game.RestartContext):

renpy.rename_save(renpy.session["_reload_slot"], "_reload-2")
del renpy.session["_reload_slot"]
raise


return

可以改为我设置的方案

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# Copyright 2004-2024 Tom Rothamel <pytom@bishoujo.us>
#
# Permission is hereby granted, free of charge, to any person
# obtaining a copy of this software and associated documentation files
# (the "Software"), to deal in the Software without restriction,
# including without limitation the rights to use, copy, modify, merge,
# publish, distribute, sublicense, and/or sell copies of the Software,
# and to permit persons to whom the Software is furnished to do so,
# subject to the following conditions:
#
# The above copyright notice and this permission notice shall be
# included in all copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
# EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
# MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
# NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
# LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
# OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
# WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

init -1600 python:

class _keymap_list(_list):

def remove(self, a):
try:
_list.remove(self, a)
except ValueError:
if config.developer:
raise
pass


config.keymap = dict(

# Bindings present almost everywhere, unless explicitly
# disabled.
rollback = [ ],
screenshot = [ ],
game_menu = [ ],
launch_editor = [ ],
dump_styles = [ ],
inspector = [ ],
full_inspector = [ ],
developer = [ ],
iconify = [ ],
choose_renderer = [ ],
progress_screen = [ ],
bubble_editor = [ ],

# 以下为自定义快捷键

# ESC 退出游戏
quit = [ 'K_ESCAPE'],
# F1 打开帮助界面
help = [ 'K_F1' ],
# F2 打开存档界面
save = [ 'K_F2' ],
# F3 打开读档界面
load = [ 'K_F3'],
# F4 切换全屏/窗口
toggle_fullscreen = [ 'K_F4' ],
# F5 打开历史记录界面
history = [ 'K_F5'],
# F6 切换自动模式
toggle_afm = [ 'K_F6'],
# F7 切换快进模式
toggle_skip = [ 'K_F7' ],
# F8 打开系统设置界面
preferences = [ 'K_F8' ],
# F9 语言重播
voice = [ 'K_F9' ],
# F10 返回标题菜单
title = [ 'K_F10' ],
# F11 快速存档
quick_save = [ 'K_F11' ],
# F12 快速读档
quick_load = [ 'K_F12' ],

# r 键重新加载游戏
reload_game = [ 'K_r' ],
# h 键隐藏对话框
hide_windows = [ 'K_h' ],

# 更多快捷键请自行添加
# 请注意底部添加的代码

# Accessibility.
accessibility = [ ],
self_voicing = [ ],
clipboard_voicing = [ ],
debug_voicing = [ ],
extra_voicing = [ ],

# Say.
rollforward = [ 'anyrepeat_K_PAGEDOWN', 'anyrepeat_KP_PAGEDOWN', 'mousedown_5', ],
# 添加鼠标滚轮下滑推进游戏进度
dismiss = [ 'K_RETURN', 'K_SPACE', 'K_KP_ENTER', 'K_SELECT', 'mouseup_1', 'mousedown_5' ],
dismiss_unfocused = [ ],

# Pause.
dismiss_hard_pause = [ ],

# Focus.
focus_left = [ 'anyrepeat_K_LEFT', 'anyrepeat_KP_LEFT' ],
focus_right = [ 'anyrepeat_K_RIGHT', 'anyrepeat_KP_RIGHT' ],
focus_up = [ 'anyrepeat_K_UP', 'anyrepeat_KP_UP' ],
focus_down = [ 'anyrepeat_K_DOWN', 'anyrepeat_KP_DOWN' ],

# Button.
button_ignore = [ 'mousedown_1' ],
button_select = [ 'K_RETURN', 'K_KP_ENTER', 'K_SELECT', 'mouseup_1', ],
button_alternate = [ 'mouseup_3' ],
button_alternate_ignore = [ 'mousedown_3' ],

# Input.
input_backspace = [ 'anyrepeat_K_BACKSPACE' ],
input_enter = [ 'K_RETURN', 'K_KP_ENTER' ],
input_next_line = [ 'shift_K_RETURN', 'shift_K_KP_ENTER' ],
input_left = [ 'anyrepeat_K_LEFT', 'anyrepeat_KP_LEFT' ],
input_right = [ 'anyrepeat_K_RIGHT', 'anyrepeat_KP_RIGHT' ],
input_up = [ 'anyrepeat_K_UP', 'anyrepeat_KP_UP' ],
input_down = [ 'anyrepeat_K_DOWN', 'anyrepeat_KP_DOWN' ],
input_delete = [ 'anyrepeat_K_DELETE', 'anyrepeat_KP_DELETE' ],
input_home = [ 'K_HOME', 'KP_HOME', 'meta_K_LEFT' ],
input_end = [ 'K_END', 'KP_END', 'meta_K_RIGHT' ],
input_copy = [ 'ctrl_noshift_K_INSERT', 'ctrl_noshift_K_c', 'meta_noshift_K_c' ],
input_paste = [ 'shift_K_INSERT', 'ctrl_noshift_K_v', 'meta_noshift_K_v' ],
input_jump_word_left = [ 'osctrl_K_LEFT', 'osctrl_KP_LEFT' ],
input_jump_word_right = [ 'osctrl_K_RIGHT', 'osctrl_KP_RIGHT' ],
input_delete_word = [ 'osctrl_K_BACKSPACE' ],
input_delete_full = [ 'meta_K_BACKSPACE' ],

# Viewport.
viewport_leftarrow = [ 'anyrepeat_K_LEFT', 'anyrepeat_KP_LEFT' ],
viewport_rightarrow = [ 'anyrepeat_K_RIGHT', 'anyrepeat_KP_RIGHT' ],
viewport_uparrow = [ 'anyrepeat_K_UP', 'anyrepeat_KP_UP' ],
viewport_downarrow = [ 'anyrepeat_K_DOWN', 'anyrepeat_KP_DOWN' ],
viewport_wheelup = [ 'mousedown_4' ],
viewport_wheeldown = [ 'mousedown_5' ],
viewport_drag_start = [ 'mousedown_1' ],
viewport_drag_end = [ 'mouseup_1' ],
viewport_pageup = [ 'anyrepeat_K_PAGEUP', 'anyrepeat_KP_PAGEUP'],
viewport_pagedown = [ 'anyrepeat_K_PAGEDOWN', 'anyrepeat_KP_PAGEDOWN' ],

# These keys control skipping.
skip = [ 'anymod_K_LCTRL', 'anymod_K_RCTRL' ],
stop_skipping = [ ],

fast_skip = [ '>', 'shift_K_PERIOD' ],

# Bar.
bar_activate = [ 'mousedown_1', 'K_RETURN', 'K_KP_ENTER', 'K_SELECT' ],
bar_deactivate = [ 'mouseup_1', 'K_RETURN', 'K_KP_ENTER', 'K_SELECT' ],
bar_left = [ 'anyrepeat_K_LEFT', 'anyrepeat_KP_LEFT' ],
bar_right = [ 'anyrepeat_K_RIGHT', 'anyrepeat_KP_RIGHT' ],
bar_up = [ 'anyrepeat_K_UP', 'anyrepeat_KP_UP' ],
bar_down = [ 'anyrepeat_K_DOWN', 'anyrepeat_KP_DOWN' ],

# Delete a save.
save_delete = [ 'K_DELETE', 'KP_DELETE' ],

# Save/load screen pagination.
save_page_prev = ['mousedown_4'],
save_page_next = ['mousedown_5'],

# Draggable.
drag_activate = [ 'mousedown_1' ],
drag_deactivate = [ 'mouseup_1' ],

# Debug console.
console = [ ],
console_exit = [ ],
console_older = [ ],
console_newer = [ ],

# Director
director = [ ],

# Ignored (kept for backwards compatibility).
toggle_music = [ ],
viewport_up = [ ],
viewport_down = [ ],

# Profile commands.
performance = [ ],
image_load_log = [ ],
profile_once = [ ],
memory_profile = [ ],
)

config.default_keymap = { k : _list(v) for k, v in config.keymap.items() }
config.keymap = { k : _keymap_list(v) for k, v in config.keymap.items() }

config.pad_bindings = {
"pad_leftshoulder_press" : [ "rollback", ],
"pad_lefttrigger_pos" : [ "rollback", ],
"pad_back_press" : [ "rollback", ],

"repeat_pad_leftshoulder_press" : [ "rollback", ],
"repeat_pad_lefttrigger_pos" : [ "rollback", ],
"repeat_pad_back_press" : [ "rollback", ],

"pad_guide_press" : [ "game_menu", ],
"pad_start_press" : [ "game_menu", ],

"pad_y_press" : [ "hide_windows", ],
"pad_x_press" : [ "button_alternate" ],

"pad_rightshoulder_press" : [ "rollforward", ],
"repeat_pad_rightshoulder_press" : [ "rollforward", ],

"pad_righttrigger_pos" : [ "dismiss", "button_select", "bar_activate", "bar_deactivate" ],
"pad_a_press" : [ "dismiss", "button_select", "bar_activate", "bar_deactivate"],
"pad_b_press" : [ "game_menu" ],

"pad_dpleft_press" : [ "focus_left", "bar_left", "viewport_leftarrow" ],
"pad_leftx_neg" : [ "focus_left", "bar_left", "viewport_leftarrow" ],
"pad_rightx_neg" : [ "focus_left", "bar_left", "viewport_leftarrow" ],

"pad_dpright_press" : [ "focus_right", "bar_right", "viewport_rightarrow" ],
"pad_leftx_pos" : [ "focus_right", "bar_right", "viewport_rightarrow" ],
"pad_rightx_pos" : [ "focus_right", "bar_right", "viewport_rightarrow" ],

"pad_dpup_press" : [ "focus_up", "bar_up", "viewport_uparrow" ],
"pad_lefty_neg" : [ "focus_up", "bar_up", "viewport_uparrow" ],
"pad_righty_neg" : [ "focus_up", "bar_up", "viewport_uparrow" ],

"pad_dpdown_press" : [ "focus_down", "bar_down", "viewport_downarrow" ],
"pad_lefty_pos" : [ "focus_down", "bar_down", "viewport_downarrow" ],
"pad_righty_pos" : [ "focus_down", "bar_down", "viewport_downarrow" ],

"repeat_pad_dpleft_press" : [ "focus_left", "bar_left", "viewport_leftarrow" ],
"repeat_pad_leftx_neg" : [ "focus_left", "bar_left", "viewport_leftarrow" ],
"repeat_pad_rightx_neg" : [ "focus_left", "bar_left", "viewport_leftarrow" ],

"repeat_pad_dpright_press" : [ "focus_right", "bar_right", "viewport_rightarrow" ],
"repeat_pad_leftx_pos" : [ "focus_right", "bar_right", "viewport_rightarrow" ],
"repeat_pad_rightx_pos" : [ "focus_right", "bar_right", "viewport_rightarrow" ],

"repeat_pad_dpup_press" : [ "focus_up", "bar_up", "viewport_uparrow" ],
"repeat_pad_lefty_neg" : [ "focus_up", "bar_up", "viewport_uparrow" ],
"repeat_pad_righty_neg" : [ "focus_up", "bar_up", "viewport_uparrow" ],

"repeat_pad_dpdown_press" : [ "focus_down", "bar_down", "viewport_downarrow" ],
"repeat_pad_lefty_pos" : [ "focus_down", "bar_down", "viewport_downarrow" ],
"repeat_pad_righty_pos" : [ "focus_down", "bar_down", "viewport_downarrow" ],
}

# Should we use the autoreload system?
config.autoreload = True

init -1600 python:

# Are the windows currently hidden?
_windows_hidden = False

def _keymap_toggle_afm():
if renpy.context()._menu:
return

renpy.run(Preference("auto-forward", "toggle"))

def _toggle_skipping():

if not renpy.config.allow_skipping:
return

if not renpy.store._skipping:
return

if not config.skipping:
config.skipping = "slow"
else:
config.skipping = None

if renpy.context()._menu:
renpy.jump("_noisy_return")
else:
renpy.restart_interaction()

toggle_skipping = _toggle_skipping

def _keymap_toggle_skipping():
if renpy.context()._menu:
return

_toggle_skipping()

config.help = None

config.help_screen = "help"

def _help(help=None):

if help is None:
help = config.help

if help is None:
if config.help_screen and renpy.has_screen(config.help_screen):
renpy.run(ShowMenu(config.help_screen))

return

if renpy.has_label(help):
renpy.call_in_new_context(help)
return

try:
import os

if help.startswith('http://') or help.startswith('https://'):
renpy.open_url(help)
return

file_path = os.path.join(config.basedir, help)
if not os.path.isfile(file_path):
return

renpy.open_url("file:///" + file_path)
except Exception:
pass

config.screenshot_pattern = os.environ.get("RENPY_SCREENSHOT_PATTERN", "screenshot%04d.png")

# Called to make a screenshot happen.
def _screenshot_core():
import os.path
import os

dest = config.renpy_base

if renpy.macapp:
dest = os.path.expanduser("~/Desktop")

pattern = renpy.store._screenshot_pattern or config.screenshot_pattern

# Try to pick a filename.
i = 1
while True:
fn = os.path.join(dest, pattern % i)
if not os.path.exists(fn):
break
i += 1

try:
dn = os.path.dirname(fn)
if not os.path.exists(dn):
os.makedirs(dn)
except Exception:
pass


try:
if not renpy.screenshot(fn):
renpy.notify(__("Failed to save screenshot as %s.") % fn)
return
except Exception:
import traceback
traceback.print_exc()
renpy.notify(__("Failed to save screenshot as %s.") % fn)
return

if config.screenshot_callback is not None:
config.screenshot_callback(fn)

config.pre_screenshot_actions = [ ]


def _screenshot():
renpy.run(config.pre_screenshot_actions)
renpy.invoke_in_main_thread(_screenshot_core)
renpy.restart_interaction()


def _screenshot_callback(fn):
renpy.notify(__("Saved screenshot as %s.") % fn)

config.screenshot_callback = _screenshot_callback


def _fast_skip():
if not config.fast_skipping and not config.developer:
return

Skip(fast=True, confirm=not config.developer)()

def _reload_game():
if not config.developer:
return

if not config.autoreload:
renpy.exports.reload_script()
return

if renpy.get_autoreload():
renpy.set_autoreload(False)
renpy.restart_interaction()
else:
renpy.set_autoreload(True)
renpy.exports.reload_script()

def _launch_editor():
if not config.developer:
return

filename, line = renpy.get_filename_line()
renpy.launch_editor([ filename ], line)

def _developer():

if not config.developer:
return

renpy.show_screen("_developer")
renpy.restart_interaction()

def _profile_once():

if not config.profile:
config.profile_time = 10.0
config.profile = True

renpy.display.interface.profile_once = True

def _memory_profile():
import os

if not renpy.experimental:
return

renpy.memory.diff_memory()

def _progress_screen():
if renpy.context_nesting_level():
return

if renpy.get_screen("_progress"):
renpy.hide_screen("_progress")
else:
renpy.show_screen("_progress")

renpy.restart_interaction()

screen _progress:
layer config.interface_layer

$ new = renpy.count_newly_seen_dialogue_blocks()
$ seen = renpy.count_seen_dialogue_blocks()
$ total = renpy.count_dialogue_blocks()

drag:
draggable True
focus_mask None
xpos 0
ypos 0

text "[new] [seen]/[total]":
size gui._scale(18)
color "#fff"
outlines [ (1, "#000", 0, 0) ]
alt ""

init -1100 python:

# The default keymap.
_default_keymap = renpy.Keymap(
rollback = renpy.rollback,
screenshot = _screenshot,
toggle_fullscreen = renpy.toggle_fullscreen,
toggle_afm = _keymap_toggle_afm,
toggle_skip = _keymap_toggle_skipping,
fast_skip = _fast_skip,
game_menu = _invoke_game_menu,
hide_windows = renpy.curried_call_in_new_context("_hide_windows"),
launch_editor = _launch_editor,
reload_game = _reload_game,
developer = _developer,
quit = renpy.quit_event,
iconify = renpy.iconify,
help = _help,
choose_renderer = renpy.curried_call_in_new_context("_choose_renderer"),
console = _console.enter,
profile_once = _profile_once,
memory_profile = _memory_profile,
self_voicing = Preference("self voicing", "toggle"),
clipboard_voicing = Preference("clipboard voicing", "toggle"),
debug_voicing = Preference("debug voicing", "toggle"),
extra_voicing = renpy.exports.speak_extra_alt,
progress_screen = _progress_screen,
director = director.Start(),
performance = ToggleScreen("_performance"),
accessibility = ToggleScreen("_accessibility"),
bubble_editor = bubble.ToggleShown(),
# 以下为新添加内容
save = ShowMenu("save"),
load = ShowMenu("load"),
history = ShowMenu("history"),
preferences = ShowMenu("preferences"),
voice = VoiceReplay(),
title = MainMenu(),
quick_save = QuickSave(message='Quick save complete.', newest=False),
quick_load = QuickLoad(confirm=False),
)

config.underlay = [ _default_keymap ]

config.pre_screenshot_actions = [ Hide("notify", immediately=True) ]


init 1100 python hide:

import os

if "RENPY_DEFAULT_KEYMAP" in os.environ:
renpy.config.keymap = renpy.config.default_keymap
config.underlay.insert(0, _default_keymap)


label _hide_windows:

if renpy.context()._menu:
return

if _windows_hidden:
return

if renpy.has_label("hide_windows"):
call hide_windows
if _return:
return

python:
_windows_hidden = True
voice_sustain()
ui.saybehavior(dismiss=['dismiss', 'hide_windows'])
ui.interact(suppress_overlay=True, suppress_window=True)
_windows_hidden = False

return


label _save_reload_game:
python hide:

renpy.music.stop()

if renpy.session.get("_reload_slot", None) and renpy.can_load(renpy.session["_reload_slot"]):
renpy.utter_restart()

if (renpy.game.log is None) or (renpy.game.log.current is None):
renpy.utter_restart()

renpy.session["_reload_slot"] = "_reload-1"

import time
renpy.session["_reload_time"] = time.time()

renpy.take_screenshot((config.thumbnail_width, config.thumbnail_height))

ui.add(Solid((0, 0, 0, 255)))
ui.text("Saving game...",
size=32, xalign=0.5, yalign=0.5, color="#fff", style="_text")

ui.pausebehavior(0)
ui.interact(suppress_overlay=True, suppress_underlay=True)

renpy.save("_reload-1", "reload save game")

ui.add(Solid((0, 0, 0, 255)))
ui.text("Reloading script...",
size=32, xalign=0.5, yalign=0.5, color="#fff", style="_text")

ui.pausebehavior(0)
ui.interact(suppress_overlay=True, suppress_underlay=True)

renpy.utter_restart()

label _load_reload_game:

if not renpy.session.get("_reload_slot", None):
return

if not renpy.can_load(renpy.session["_reload_slot"]):
$ del renpy.session["_reload_slot"]
return

python hide:

try:

ui.add(Solid((0, 0, 0, 255)))
ui.text("Reloading game...",
size=32, xalign=0.5, yalign=0.5, color="#fff", style="_text")

ui.pausebehavior(0)
ui.interact(suppress_underlay=True, suppress_overlay=True)

renpy.load(renpy.session["_reload_slot"])

except (renpy.game.RestartTopContext, renpy.game.RestartContext):

renpy.rename_save(renpy.session["_reload_slot"], "_reload-2")
del renpy.session["_reload_slot"]
raise


return

选择界面

向样式中添加背景图即可

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style choice_button is default:
background Frame("gui/choice/choice.png",xsize=800,ysize=66)
hover_background"gui/choice/choice_hover.png"
xysize(800,66)

确认界面

添加背景图即可

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screen confirm(message, yes_action, no_action):

## 显示此屏幕时,确保其他屏幕无法输入。
modal True

zorder 200
add "gui/confirm/firme.png"

text _(message):
layout "subtitle"
color "#4e021f"
size 30
align (0.5,0.45)
xoffset 10

hbox:
align (0.5,0.55)
spacing 30
xoffset 10

imagebutton:
idle "gui/confirm/yes.png"
hover "gui/confirm/yes_hover.png"
action yes_action
imagebutton:
idle "gui/confirm/no.png"
hover "gui/confirm/no_hover.png"
action no_action

## 右键点击退出并答复 no(取消)。
key "game_menu" action no_action
on "show" action MouseMove(850,570)

style confirm_frame is gui_frame
style confirm_prompt is gui_prompt
style confirm_prompt_text is gui_prompt_text
style confirm_button is gui_medium_button
style confirm_button_text is gui_medium_button_text

style confirm_frame:
background Frame([ "gui/confirm_frame.png", "gui/frame.png"], gui.confirm_frame_borders, tile=gui.frame_tile)
padding gui.confirm_frame_borders.padding
xalign .5
yalign .5

style confirm_prompt_text:
textalign 0.5
layout "subtitle"

style confirm_button:
properties gui.button_properties("confirm_button")

style confirm_button_text:
properties gui.text_properties("confirm_button")

想要修改显示文字可以修改game/tl/None/common.rpym

快进指示界面

没什么用,建议删除

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## 快进指示屏幕 ######################################################################
##
## skip_indicator 屏幕用于指示快进正在进行中。
##
## https://www.renpy.cn/doc/screen_special.html#skip-indicator

screen skip_indicator():

zorder 100
style_prefix "skip"

frame:

hbox:
spacing 9

text _("正在快进")

text "▸" at delayed_blink(0.0, 1.0) style "skip_triangle"
text "▸" at delayed_blink(0.2, 1.0) style "skip_triangle"
text "▸" at delayed_blink(0.4, 1.0) style "skip_triangle"


## 此变换用于一个接一个地闪烁箭头。
transform delayed_blink(delay, cycle):
alpha .5

pause delay

block:
linear .2 alpha 1.0
pause .2
linear .2 alpha 0.5
pause (cycle - .4)
repeat


style skip_frame is empty
style skip_text is gui_text
style skip_triangle is skip_text

style skip_frame:
ypos gui.skip_ypos
background Frame("gui/skip.png", gui.skip_frame_borders, tile=gui.frame_tile)
padding gui.skip_frame_borders.padding

style skip_text:
size gui.notify_text_size

style skip_triangle:
## 我们必须使用包含“▸”(黑色右旋小三角)字形的字体。
font "DejaVuSans.ttf"

game/tl/None/common.rpym中修改536~538行为

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# renpy/common/00library.rpy:248
old "Skip Mode"
new " "

底部菜单新增

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# 正在快进
if renpy.is_skipping():
imagebutton:
idle "skipping"
action Skip() alternate Skip(fast=False, confirm=True)
# 没有快进
else:
imagebutton:
idle "gui/skip.png"
insensitive "gui/skip_off.png"
action Skip() alternate Skip(fast=False, confirm=True)

帧动画定义

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#快进指示
image skipping:
anim.Filmstrip("skipping.png",(10,10),(1,58),.023,loop=True)

通知界面

可以不用修改,直接替换同名图像即可

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screen notify(message):

zorder 100
style_prefix "notify"

frame at notify_appear:
text "[message!tq]"

timer 3.25 action Hide('notify')


transform notify_appear:
on show:
alpha 0
linear .25 alpha 1.0
on hide:
linear .5 alpha 0.0


style notify_frame is empty
style notify_text is gui_text

style notify_frame:
ypos gui.notify_ypos

background Frame("gui/notify.png", gui.notify_frame_borders, tile=gui.frame_tile)
padding gui.notify_frame_borders.padding

style notify_text:
properties gui.text_properties("notify")